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Portfolio

Below are the projects I've worked on, some of which I have been at the head of. With all of these, I have learned valuable lessons from the creative process.

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My Itch.io profile link is also located at the bottom should you wish to see any of the projects which aren't showcased here, or seek to download them.

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Vampire: Blood & Vice

February 2025 - Current

Role: Writer/Narrative Designer

I joined the team in 2025 as a member of the narrative team, aiding in quest design, narrative outlines, dialogue, and character design.

Get embroiled in the vampire politics of 1980s Las Vegas in a narrative-driven horror cRPG set in the World of Darkness. Blood & Vice's initial demo was one of the three winners of the Vampire: The Masquerade Game Jam 2022 and is being created under the World of Darkness Unbound license, which allows fan-made games for World of Darkness IP to be published under certain criteria.

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What a Way to Go

June 2023

This approximately 400 word Flash Fiction piece was written for the UAT Advanced Creative Writing course, What a Way to Go was my first attempt at telling a story in so short a span of time. Previously my experience had lay mostly in short stories with a touch of poetry writing sprinkled in.

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Hypercalcemia

October 14 - October 16, 2022

As Team Lead and Designer I worked with a small group of peers on a game jam to create Hypercalcemia in under 48 hours. Our submission went on to win multiple awards in the game jam it was developed for. Click on Learn More below to be directed to the itch.io page where it can be downloaded and played for free, as well as a larger description of the game and its contents as well as the team that developed it.

Role: Project Lead/Designer

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Tales From Teren: The Approaching Rot

May 8th 2023 - May 2024

Role: Project Lead

Tales From Teren is an interactive novel made in the Choice Script engine. As the Team Lead I pitched the project for UAT Production Studios at the Greenlight event for the Summer Semester of 2023, and was accepted. I am in charge of a team of approximately 10 students and have also been the creative lead for the project, which takes place in a setting written and developed by myself. Click "Learn More" below to be taken to the WIP Live Build on Github Pages.

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World View

March 3rd - March 5th 2023

Role: Designer/Art

Developed for the UAT Game Design Workshop Jam March 2023 the game is an endless arcade-like twin-stick shooter with a bullet hell inspiration. Made by a team of 4, I worked on various gameplay mechanics as well as providing some of the pixel art used in the final product. This project won Most Technical and Best Audio.

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Uprooted

February 3rd - February 5th 2024

Role: Level Designer

Created for the 2023 Global Game Jam, Uprooted is a small demo of a 2D puzzle-platformer made in Unreal 5 in which the player is a tree seeking somewhere safe to put down its roots as its old home has been drying up. Fire thorns at your enemies and burrow underground with your roots to stop enemies and solve puzzles. Don't forget, you can't go too long without water!

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Aragami - General Misconduct

October - December 2023

Role: Level Design

"General Misconduct" is a fan-made level for Aragami using the game's built-in editor with the goal of creating a level that wouldn't feel out fo place in the game itself. The level utilizes environmental storytelling with minimal exposition in the level select screen as to still tell a small narrative during the mission. The level itself is downloadable from the Steam Workshop at THIS LINK or by clicking "Learn More" below you will be taken to a YouTube video commentary walkthrough where I explain some of the decisions made in the development process.

My itch.io profile:

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What A Way To Go
Hypercalcemia
TFT:TAR
World View
Uprooted
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